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Heists are part of an update to IV-Online. The heist update adds several new weapons, vehicles, and missions to game.
After pulling jobs for several people around the city, the Multiplayer Protagonist is left wanting more. They are given a call by Gary Mitnick, an ex-hacker who is looking to get back into the game to make some more money. With this opportunity in hand, the Multiplayer Protagonist takes on three unique heists to get the large payouts they desire.
- Planning (VANG)
- Painted Pony
- The Expensive Stuff
- System override
- The Jewelry Store Job (A)
- The Jewelry Store Job (B)
- The Jewelry Store Job (C)
Bank of Liberty
The player who starts the heist operation is given the opportunity to pick and choose how they perform a given heist. The blueprints of the targeted location are placed onto a planning board, along with numerous assets that must be purchased or stolen. During this sequence, they can choose crew mates (both NPC and Player based) to help them on this endeavor. Each heist has different prerequisites and prices.
When players get to the location within the targeted area that holds money, they must crack the safe. One player (or an NPC) must drill the safe with the supplied Drill Rig. Once the safe is cracked, a quick time sequence is initiated forcing players to press the corresponding button/key at the time it's icon is displayed on the screen. If completely correctly, the full amount of cash will be taken. If not, less cash will be rewarded.
If a player wearing a duffel bag is shot, a few hundred dollars will be dropped. They can choose to pick the cash back up or keep running. If a player is killed or arrested, they lose the amount of money they had, hurting the entire heist crew's payout.
All players (excluding the heist leader) are paid after every mission. While the payout is small, the finale will give the largest payout. However, the heist leader will be paid during the grand finale and make the largest sum of cash.
Players are assigned roles by the heist leader. The roles include Sniper, Gunman, Driver and Thief. Each player's role will be necessary to complete the mission. If someone dies or leaves the game, their role will be discarded, along with their cash, only making the mission harder.
The heist leader can assign cash cuts for each player via percentage. You can choose to pay someone more than another considering their role or rank (or how you feel about them). Percentages can go through exact decimals, or typical sums such at 25%, 50%, 75%, etc.